My Contributions

Since 2011, i enjoy bringing original turns to game productions. I always design user experiences deeply thought for the player.

I tend to use abstract game design tools borrowed from R.Bartle (player taxonomy), D. Cook (skill chain), J. Dormanns (economy), or J.Schell (lenses). I’m very familiar with the MDA Framework too.

More informations about my career.

Gamayun Productions/Connect2Media -> Game/Level Design

Funky Monkey Studios -> Game Design / Game Development

  • Dragon Rune Arena -2017
  • Space Lamas – 2016
  • PuzzleGalaxy – 2015
  • MegaFast – 2014
  • SplashFruit – 2014
  • Megabike – 2013
  • ShadowPet – 2013
  • Zombeo & Juliet – 2012
  • LoveZooka – 2012
  • MadSanta – 2012
  • Ice Core Retro – 2012
  • Hungry Birds – 2011
  • Fire Defense – 2011
  • Ice Core – 2011
  • Bubble Rock – 2011

More Informations about these games here !

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