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Hi, my name is Loïc Manglou and I’d like to welcome you to my online portfolio. I am an experienced French Technical Game Designer and Gameplay Programmer and I have been creating games with passion in the industry for +11 years now. I’ve also co-founded the higher education school of Animation and Video Games Rubika Reunion.
Writing Pitches, Vision Docs, High-Concept Docs, Game Design Docs and making Proof of Concepts for my client projects is now what pays my bills as a Freelancer.
Feel free to browse my website and send me a message via the contact form or you can visit other sites i’m involved in :
GAME DIRECTOR & Business Partner at studio pitaya
In 2020, World Famous Footballer Guillaume Hoarau helped us to create the first video game studio in Reunion Island, Studio Pitaya. 4 business partners, 4 employees and more that 15 contributors has worked on our upcoming Play2Earn project, GIFTED The PlayHouse. I’m in charge of Project Management, Creative Direction, leading our team on a daily basis.
Expert Game Designer
I’ve started working in the Industry as a Game Designer in 2012 after my Master degree in Game Development.
I had the chance to be trained by Disney Interactive, Infogrammes and Adeline Software veterans (Didier Chanfray, Christophe Nazaret, Thierry Brochart, Patrick Charpenet, Hubert Chardot etc.).
I started to work on Unity when we created Funky Monkey Studios. The Engine quickly turned into my favorite tool due to it’s versatility. Since then I worked on more than 20 indie games. You can see all my contributions in this section.
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What lead me to Game Design and Prototyping, is the incredible pleasure to create fast and juicy prototypes from ideas, and this fire hasn’t been quenched since then. I decided to make more and more prototypes while our lead developer was struggling to ship our latest projects. I then started learning C# and C++ (Unreal).
You can see my latest published games in the « Games » Section
Since, i enjoy making 1-day rapid-prototyping exercices called GMS (Game Mechanics Studies).
You can find and play all my Prototypes on this website here.
I am currently working on an GunStar Heroes-inspired Shoot’em all project called « GumTale ».
You can see some of my game Art works in the Illustration section.
Level Designer
I also had the chance to work as a Level Designer for « Jack Barau » and « StarFloyd : Save the world » . As this work encompasses a wide range of topics, I have gained experiences in a lot of fields relevant to game development. These range from game-play balance, flow and UX, visuals and readability, to technical implementations such a cut-scene-scripts, over game design- and content-integration to full blown quest and event scripts.
LOCAL DEVELOPMENT OF THE GAME INDUSTRY
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Founding Member and President of Bouftang (2014), the Organization representing the Video Game Industry in Reunion Island, our mission is to federate and develop the field. We also organised a dozen of gamejams including the highly popular Global Game Jam Events. You can see all my participations at game jams here too.
Highly skilled in VR development (HTC Vive), i also worked on a PhD research project in Computer Science about « The gamification and personalization of knowledge learning using Immersive Technologies » at the University of Reunion Island.
I created every music track on each of our games at Funky Monkey Studios, you can hear them on our SoundCloud profile.
THEY TRUSTED ME
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