Since 2011, i enjoy bringing original turns to game productions. I always design user experiences deeply thought for the player.
I tend to use abstract game design tools borrowed from R.Bartle (player taxonomy), D. Cook (skill chain), J. Dormanns (economy), or J.Schell (lenses). I’m very familiar with the MDA Framework too.
More informations about my career.
CHROMATIC DREAMS -> Game/Level Design
Gamayun Productions/Connect2Media -> Game/Level Design
Funky Monkey Studios -> Game Design / Game Development
- Dragon Rune Arena -2017
- Space Lamas – 2016
- PuzzleGalaxy – 2015
- MegaFast – 2014
- SplashFruit – 2014
- Megabike – 2013
- ShadowPet – 2013
- Zombeo & Juliet – 2012
- LoveZooka – 2012
- MadSanta – 2012
- Ice Core Retro – 2012
- Hungry Birds – 2011
- Fire Defense – 2011
- Ice Core – 2011
- Bubble Rock – 2011