In order to precisely analyse learners behaviour in these SLE (Smart Learning Environment), one application would need to record a maximum amount of data from relevant learner’s inputs. While Virtual Reality (VR) has been used […]
Catégorie : Research
Evolution of Digital Courses
Distance education is the teaching concept which implies the physical separation of teacher and students. It’s usage can be traced back to the late 1800s, and, 300 years later, after a few media transformations (correspondence, […]
GAME DESIGN, SERIOUS GAMES & GAMIFICATION
According to Katie Salen and Eric Zimmerman, « A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. » [1]. Besides providing motivation, games can […]
Ludo-Learning Interactive Virtual Environments (LIVE)
Stimulating the desire to learn and progress through an immersive & ludic framework. Application to the Ludodidactics methodology The goal of this research project is based on the creation of an innovative methodology mixing Game Design […]