Hi folks,in this « One day, One mechanic », i made another Game Mechanics Study / Prototype for Voodoo and Bentô untitled « Tiny Tidy ». The Goal is to order the different Sequences by swapping the tiles correctly. The main theme for this study was : […]
Catégorie : Prototype
#GMS 11 : Accessibility
Hi folks,in this « One day, One mechanic », i just made a new Game Mechanics Study / Prototype for Voodoo and Bentô untitled « RollyBally.io ». The main themes here were : Accessibility through multi-player sessions. This is […]
#GMS 10 : Floppy Physics
In this Game Mechanics Study, i tried to find the fun behind clumsiness through Floppy Physics ….I was so curious about how to reproduce a real-time wiggling sausage simulation and see if it cost a […]
#GMS 9 : Appeal & Interest
Final Stage In this article, we will try to go into detail in what brings « Teaching & Video Games concerns » closer together: making our target want to discover our content. Scholars have no other choice […]
#GMS 8 : Resources !
For this brand new Game Mechanics Study, we’ll focus on Resources and their important role in a game. How do you handle resources in your game ? How can a player fully understand what are […]
#GMS 7 : Team Work !
Hey folks ! Day 7 ‘s keywords were : Collaborative, Team Work and simplest social interactions. For the first time in #GMS i had to design a game for more than one player. The first […]
#GMS Day 6 : Order in Chaos
For Day #6, I had a hard time making up my mind about how I was going to tackle this fascinating topic. Word games have been around for a very long time. The game SCRABBLE […]
#GMS Day 5: Creativity
Day # 5 ! Creativity is the way for players to customize their game experience, to make it more personal. Leaving mechanics that involve players’ sense of aesthetics, of art, is giving them a mic, […]
#GMS Day 4 : Perspective & Illusions
Day # 4 ! I was playing « Rime » a couple of days ago and was wondering how the Perspective Puzzles were made. So i challenged myself today and decided to study this strange mechanic : […]
#GMS Day 3 : Bullets (Loads of) !
Day # 3! In the early days of the video game industry, developers had to face huge technical constraints. Despite these boundaries, I was always amazed by what you could achieve with little of technology. […]
#GMS Day 2 : Playing with Time
So the second day exploring Game Mechanics was so much inspiring. Time Control is a powerful tool to play with. You can think of it as an additional Dimension to help you make great puzzles.It […]
#GMS Day 1 : Playing with Space
In order to study Practical Game Design, I decided to go for a simple but tricky one-month challenge : « One day, One Game Mechanic » or « Game Mechanics Study Day » (GMS). The objectives will be to […]
WAV : Global Game Jam 2017 [Compo]
WAV is my game submission for the Global Game Jam 2017. The whole game have been created in 24 hours since i organised two game jam sites in Reunion Island this year. I try to […]