https://www.loicmanglou.com/wp-content/uploads/2023/01/PuzzleGalaxyVid.mp4 « Puzzle Galaxy » (2016) is my first Solo Project and first Puzzle Game. I’ve created everything from Game Art to Development. Note : This game was really important to me because it made me […]
Auteur/autrice : Loganou974
#GMS Day 2 : Playing with Time
So the second day exploring Game Mechanics was so much inspiring. Time Control is a powerful tool to play with. You can think of it as an additional Dimension to help you make great puzzles.It […]
Dragon’s Rune Arena | Solo Dev.
https://www.loicmanglou.com/wp-content/uploads/2019/10/DRAVid.mp4 Work Description : I created « Dragon Rune Arena » (2017) all by myself in Unity (C#) : Game Art Game Design Game Development Sound Design / Music Writing Note : This is the second 2 […]
#GMS Day 1 : Playing with Space
In order to study Practical Game Design, I decided to go for a simple but tricky one-month challenge : « One day, One Game Mechanic » or « Game Mechanics Study Day » (GMS). The objectives will be to […]
Space Lamas | Solo Dev.
https://www.loicmanglou.com/wp-content/uploads/2023/01/spacelamaVid.mp4 I created « Space Lamas » (2015) all by myself in Unity (C#) : Game Art, VFX Game Design Game Development Sound Design / Music Composer Note : I’ve had some Illustration back-up from awesome CG […]
WAV : Global Game Jam 2017 [Compo]
WAV is my game submission for the Global Game Jam 2017. The whole game have been created in 24 hours since i organised two game jam sites in Reunion Island this year. I try to […]
Immersion & Presence
In order to precisely analyse learners behaviour in these SLE (Smart Learning Environment), one application would need to record a maximum amount of data from relevant learner’s inputs. While Virtual Reality (VR) has been used […]
Evolution of Digital Courses
Distance education is the teaching concept which implies the physical separation of teacher and students. It’s usage can be traced back to the late 1800s, and, 300 years later, after a few media transformations (correspondence, […]