Hi folks,in this « One day, One mechanic », i just made a new Game Mechanics Study / Prototype for Voodoo and Bentô untitled « RollyBally.io ». The main themes here were : Accessibility through multi-player sessions. This is […]
Auteur/autrice : Loganou974
GumTale [wip]
https://www.loicmanglou.com/wp-content/uploads/2023/01/gumtaleVid.mp4 « GumTale » is my latest game in development. I’m working solo on this one. It will have a Gunstar Heroes/Metal Slug-inspired core gameplay with a Nintendo’s Kirby/A boy and his blob aesthetic feel. Here you […]
#GMS 10 : Floppy Physics
In this Game Mechanics Study, i tried to find the fun behind clumsiness through Floppy Physics ….I was so curious about how to reproduce a real-time wiggling sausage simulation and see if it cost a […]
LifeCoin Race [LD44]
https://www.loicmanglou.com/wp-content/uploads/2023/01/ludumVid.mp4Long time no see ! Just a little note to show you my latest mini game from the famous Ludum Dare Game Jam. It’s a multiplayer social satire when you’ve get to bet on the […]
#GMS 9 : Appeal & Interest
Final Stage In this article, we will try to go into detail in what brings « Teaching & Video Games concerns » closer together: making our target want to discover our content. Scholars have no other choice […]
#GMS 8 : Resources !
For this brand new Game Mechanics Study, we’ll focus on Resources and their important role in a game. How do you handle resources in your game ? How can a player fully understand what are […]
#GMS 7 : Team Work !
Hey folks ! Day 7 ‘s keywords were : Collaborative, Team Work and simplest social interactions. For the first time in #GMS i had to design a game for more than one player. The first […]
#GMS Day 6 : Order in Chaos
For Day #6, I had a hard time making up my mind about how I was going to tackle this fascinating topic. Word games have been around for a very long time. The game SCRABBLE […]
#GMS Day 5: Creativity
Day # 5 ! Creativity is the way for players to customize their game experience, to make it more personal. Leaving mechanics that involve players’ sense of aesthetics, of art, is giving them a mic, […]
#GMS Day 4 : Perspective & Illusions
Day # 4 ! I was playing « Rime » a couple of days ago and was wondering how the Perspective Puzzles were made. So i challenged myself today and decided to study this strange mechanic : […]
Jack Barau | LD/GD
https://www.loicmanglou.com/wp-content/uploads/2023/01/jackBarauVid.mp4 « Jack Barau » (2017) is an Award-Winning serious game created by Gamayun Productions and published by Connect2Media. I was in charge of : Level Design : 15+ handcrafted levels Game Design : Game Systems, […]
Star Floyd : LD/GD
https://www.loicmanglou.com/wp-content/uploads/2023/01/starFloydVid.mp4 « StarFloyd » (2018) was created by Gamayun Productions and published by Connect2Media. I was in charge of : Level Design : 30+ handcrafted levels Game Design : Game Systems, Balance, GDD, Economics Cinematic Sound Design […]
#GMS Day 3 : Bullets (Loads of) !
Day # 3! In the early days of the video game industry, developers had to face huge technical constraints. Despite these boundaries, I was always amazed by what you could achieve with little of technology. […]