Day5.gif

Day # 5 ! Creativity is the way for players to customize their game experience, to make it more personal. Leaving mechanics that involve players’ sense of aesthetics, of art, is giving them a mic, encouraging them to sing : in one way, to express themselves.

Sometimes, those mechanics has nothing to do with the core gameplay but players tend to spend their precious time to… create !

Play the Interactive Study here : https://loganou974.itch.io/gms-day-5-creativity

This study was really a though one : A sandbox is really interesting when you can do a maximum of things with a minimum of tools. In a one day challenge, time management is valuable and it needed time to build some tools.

Furthermore, i was experimenting and had no concrete idea of where i wanted to go with this prototype. Initially, the entire system depended on the physics of the engine and I realized that to give too much freedom to the player, it was almost impossible to achieve something « beautiful » quickly or easily. The challenge is there: to make you want to create with tools accessible, ergonomic but which have a potential, a depth.

The thing is, you can hardly stop perfecting a tool when it comes to creativity. The last thing i added was the « # » module that snapped to the nearest Bumper.

Good reference : Electroplankton

Répondre

Choisissez une méthode de connexion pour poster votre commentaire:

Logo WordPress.com

Vous commentez à l'aide de votre compte WordPress.com. Déconnexion /  Changer )

Photo Google

Vous commentez à l'aide de votre compte Google. Déconnexion /  Changer )

Image Twitter

Vous commentez à l'aide de votre compte Twitter. Déconnexion /  Changer )

Photo Facebook

Vous commentez à l'aide de votre compte Facebook. Déconnexion /  Changer )

Connexion à %s

Ce site utilise Akismet pour réduire les indésirables. En savoir plus sur la façon dont les données de vos commentaires sont traitées.

%d blogueurs aiment cette page :