MegaFast, Funky Monkey Studios, 2014
Game Design, Level Design, QA Testing, Game Development



Work Description :

« MegaFast » (2014) was our first Unity Project, created by Funky Monkey Studios. I was in charge of :

  • Lead Game Design
  • Game Development : Car Full Custumization, Shop System
  • Level Design
  • QA Testing

Note : Since we don’t really like making race games. We tried to bring the best of Arcade/Action genre with maximum Speed Boost power feel. This game was really fun to design and test. Unity Realistic Rendering was really a great deal in the years on mobile and it helped us reach more downloads.

Production duration : 6 months

Team : Clovis Adam de Villiers, Romain Folio



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